AI Insights · Timothy · April 2022
Top 2D Anime Games on Android in New Zealand: Q1 2022 Performance
Explore the performance of the top 5 2D anime games on the Android platform in New Zealand during the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 2D anime games on the Android platform in New Zealand demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at the trends observed for each game based on data from Sensor Tower.
Gacha Life, published by Lunime, saw a notable fluctuation in weekly revenue, peaking at $24 in the week of March 7 and ending the quarter at $23. Weekly downloads showed a decreasing trend, starting at around 962 in late December and dropping to 555 by the end of March. Active users also saw a decline from 8.4K in late December to 6.9K by the end of the quarter.
Vlinder Princess Dress up game by 31 Dress up Games experienced varied weekly revenue, with a peak of $11 in late January and again in late March. Downloads started strong at 742 in late December, gradually decreasing to 477 by the end of March. Active users had a slight decline from 1.1K at the start of January to 944 by the end of March.
Gacha Club, another title from Lunime, did not generate any revenue during this period. However, it maintained a steady download rate, starting at 799 in late December and ending at 368 in late March. Active users saw a slight decrease from 9.7K at the end of December to 9.1K by the end of March.
YOYO Doll Anime Dress Up Game, published by YoYo Dress Up Games, had a fluctuating revenue with the highest being $15 in the week of February 21. Downloads started at 624 in late December, with a peak of 755 in early January, but dropped to 249 by the end of March. Active users also showed a decrease from 3K in late December to 2.4K by the end of March.
Hero Wars: Alliance by NEXTERS GLOBAL LTD demonstrated strong revenue performance, starting at $3.6K in late December, fluctuating throughout the quarter, and ending at $2.9K. Downloads varied significantly, peaking at 910 in late February, but dropping to 158 by the end of March. Active users saw a rise from 1.4K in late December to a peak of 1.8K in late February, before declining to 957 by the end of March.
For more detailed insights and data, visit Sensor Tower.